AI Insights · Timothy · July 2021
Top 5 Boxing Games Performance in Turkey Q2 2021
Explore the performance trends of the top 5 boxing games in Turkey during Q2 2021 based on data from Sensor Tower.
The second quarter of 2021 saw varied performance trends for the top 5 boxing games on a unified platform in Turkey. This analysis, based on Sensor Tower data, highlights the key metrics of weekly downloads, revenue, and active users.
Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuating weekly revenue, peaking at around $352 in late May. Weekly downloads saw a downward trend from 3K at the start of April to approximately 1.4K by the end of June. Active users also decreased from 9.3K in late March to about 4K by the end of June.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. showed steady weekly revenue, reaching a high of $277 in early June. However, data for weekly downloads and active users were not available.
Real Boxing 2 from Vivid Games S.A. had a relatively stable weekly revenue, with a peak of $177 in late April. Weekly downloads were quite volatile, with a significant peak of 8.8K in late April, followed by a decline to about 1.7K by the end of June. Active users showed a similar trend, peaking at 15.3K in early April and dropping to approximately 5.6K by the end of June.
EA SPORTS™ UFC® by Electronic Arts maintained modest weekly revenue, peaking at $195 in late May. Weekly downloads were relatively stable, hovering around 1.8K in April and declining slightly to 1.4K by the end of June. Active users also saw a gradual decline from 6.4K in late March to about 5K by the end of June.
WWE Mayhem from Reliance Games had fluctuating weekly revenue, peaking at $163 in early April. Weekly downloads showed a peak of 3.2K in mid-April, followed by a decline to approximately 1.3K by the end of June. Active users peaked at 3.7K in mid-April and decreased to about 1.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.